∅PROJECT
NULL
EMBER

A creature in the making

Give it
a little
chaos.

It always finds its way back.

Stirring the ashes…

EMBER

A little
beautiful chaos.

Hold and move to gather the ashes. Release gently to let them drift home, or fling your hand to throw them across the scene.

Draw a glowing trail over the ground, then gather and release. The fire travels through your old marks and their heat rises back into Ember. Swipe quickly to carry fire across the floor, or tap Wind. Hold Wind to raise a firestorm: the ashes coil upward, leaving a ring of heat in the ground. Let go and that heat finds its way back into Ember. Reform clears the marks.

Keep holding until the light fills, then release a supernova. Two fingers — or Shift while dragging — pull two currents apart.

Space gathers. Tap W for a gust; hold W for a firestorm. Escape settles the wind. Ignite releases a burst. Reform brings Ember back.
Orange burns. Blue drifts. Violet coils.

Dragon based on CoreMesh 3D’s Drogon, CC BY 4.0. Optimized by AVW7. Ash rendering and interaction by PROJECT NULL. Asset credits.